A Small Update Announcement


Hello everyone, I wanted to post a new update on my game: providing you details on where I am and what to look forward to coming up.

Here are the things that I'll touch on:

  1. Code Updates/Upgrades
  2. Save file restructuring
  3. Keybind Conditions

Code Updates/Upgrades

I am currently working on rewriting/brushing up my code to make it run faster and look more cogent as it expands. My goal is to add an extra 10 fps to the base performance and make the processing load on the engine less.

I also have optimized a few of the modules to reduce the overall line count by minimizing repetition where possible and using more condensed operations such as using arrays instead of loops.

Save File Restructuring

I restructured the save file to support more in-game functions such as adding save slots, incorporating defaults (for factory reset), and saving settings per save slot instead of a single universal setting.

Saving settings per save slot was made to minimize frustration when switching between different saved games especially with different users who prefer different setups.

Keybind Conditions

I added a module for sensing common key conditions such as holding, double tapping or tapping keys. This way I can make the keys perform more dynamically and allow players to reuse the same keys based on these conditions. For example, pressing W makes the character walk, but double tapping W makes them sprint.

If you have any further questions or suggestions, let me know in the comments or drop in my discord server for a chat. Until next time, enjoy.

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